Last night I intended to sit down and play Dead Island for an hour before going to bed, and that one hour turned into four. Here are some of my random impressions thus far:
- The fictional island of Banoi is just a fantastic setting. The sights are an absolute wonder to behold, and they provide a wonderful contrast to all of the game's mayhem and brutality.
- Great zombies. Some shuffle and some run, but almost all remain threatening. And having a pack of them, dripping with gore and gnashing of teeth, rush from the foliage to tear at your flesh makes your stomach drop in the best possible way. You feel the tension and urgency of being an actual survivor in a world gone to shit. And that friggin' rocks.
- The tight, addictive combat is made all the better by the wonderful limb physics. You really feel like you're dissecting the living dead.
- Smooth controls that are fairly intuitive. Give it a half hour or so and you'll be expertly dispatching heads like a veteran of the Zetas drug cartel.
- I'm loving the leveling tree, as well as the weapon upgrade/repair mechanic (which exceeds that of Dead Rising 2).
- Much has been said of the Dead Rising meets Fallout 3 comparisons, but I find it curious that no one's really been drawing any lines to Bioshock.
- While much of what I've written so far may sound like glowing praise (and truth be told, much of it is), I have been bothered by one fairly glaring flaw: the game sort of lacks its own personality. Dead Island is like a hodge-podge or stew put together using some fantastic ingredients, but, while still rather delicious, every bite has the taste of familiarity. But even though it never quite became its own thing while simmering, I don't think that's going to stop too many from going back to the stove to fill their bowls with seconds of what is essentially videogame comfort food.
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