
Originally Posted by
HeelTurn
Really? Mario Galaxy 2 just felt the same in almost every way as Galaxy 1 but with Yoshi lol
It's not a ginormous leap from Galaxy 1 to Galaxy 2- the games have the same visual fidelity, sure- but the changes certainly aren't anywhere near as incremental as the ones made over the course of the last 3 or 4 Assassin's Creed games. I mean, completely eliminating the HUB overworld to streamline the experience helped perfect Galaxy 2's pacing. They went balls-out ambitious and experimental with the stage design, and the emphasis on linearity in the level chunklets harkened back to the left-to-right Mario games of yore. The game even has twice the levels and twice the number of stars to collect- the Green Stars challenge was put into place to cater to the more hardcore audience- increasing the game's value rather considerably. Oh, and instead of Galaxy 1's Midi score, they went full out orchestral for Galaxy 2.
So, it
is essentially more of the same, but it's also more of the awesome. And they somehow made the awesome even awesomer, and then took all of the not quite so awesome parts out to make room for more awesomeness. Not much room to improve when you're damn near close to perfect, anyways.

Originally Posted by
HeelTurn
Mario 64 and Sunshine, yes Sunshine was a water game with FLOOD or whatever it was called, so that I retract that one.
Mario Bros 3 and Mario World were very similar though, going from World to World, beating the Koopa Kids in a castle then moving on.
Off the top of my head, World also had:
- the graphical leap from 8-bit to 16-bit (which was rather substantial at the time) that also came with an entirely new art style
- mode 7 backgrounds
- more complex soundtrack
- a prehistoric theme
- an inter-connected overworld map
- alternate/hidden exits that lead to seemingly unattainable parts of the map
- the addition of now series-staple ghost houses
- named levels instead of numeric, sequential stages
- a save feature which allowed for progression not having to be made all in a single sitting (this one is probably the most substantial)
- more buttons on the SNES controller resulting in more moves for Mario
- new enemies, new gameplay-affecting power-ups
- back-tracking to previously played levels
- unlockable extra map/world
Again, not exactly reinventing the wheel, but the additions/improvements/whatever are certainly more pronounced than those made with the last couple of AC titles.
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