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NewsAEWKenny Omega Reacts to FTR Joining the AEW Roster, Talks AEW Video...

Kenny Omega Reacts to FTR Joining the AEW Roster, Talks AEW Video Game, More

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During a recent interview with Comic Book Resources, Kenny Omega commented on FTR joining AEW and the tag-team roster, and more. You can check out some highlights from the interview below:

On FTR joining the AEW tag team roster: “We have one of the deepest, most diverse rosters in tag team wrestling. I do believe that we have the very best tag team division in all professional wrestling. Whether it be because of the greatest tag team of all time, the Young Bucks, or we have more international teams such as the Lucha Brothers or Strongheart, and I do believe one of the boxes we hadn’t checked was a very rough and tough old school influenced team like FTR. Though it excites me to have two guys that have a skill set unlike anybody else and has very different wrestling ideology than all of us. What they believe in and their plan of attack to their matches is very different than how I go about wrestling. And I think just like in mixed martial arts, or boxing, styles make fights, and I think people want to see these different wrestling influences and cultures mix and clash in the ring. So as interesting as it is to see Hangman Page and Kenny Omega face the Young Bucks or Lucha Brothers, I think there’s just as much interest in Hangman Page and Kenny Omega versus FTR, because it’s three different valves. Hangman Page is his own wrestler, I’m my own wrestler and FTR is so in tune with each other. I think there’s a chance for some very good chemistry there and I think the dynamic of the two teams working against each other is going to be really exciting for fans. And just in general, for the division having them around is gonna really spice things up and I’m always dying for that. I want people to be on their toes excited for every matchmaking opportunity within the division.”

On the status of an AEW video game: “Oh, absolutely. Right now everything’s in a very preliminary phase. I can’t talk too much about it, of course, because I really want to have something of material to show people when the time is right. And we’re working at such an incredible pace right now. I think maybe we’ll have something to show sooner than what people would expect. Not saying anything playable, but at least something to show people.”

On what hopes will be pulled off with the AEW game: “And for me, I believe there needs to be a sense of being in the ring, that you’re controlling your favorite wrestler or controlling your create-a-character. But it’s not so much a simulation where the movements are slow. I want to recapture the sort of fun factor that we used to have back in the day, whether it be WWF WrestleFest, WWF No Mercy, WWF WrestleMania 2000, Virtual Pro Wrestling 1 and 2. I want a very simplified system that allows for pick up and playability. However, I want the moves and the structure of the game to be so crisp and the potential for it to be deep, to the point where you can have a match that actually resembles something of a pro wrestling match where the moves look the way they should, the characters move the way they should. But at the end of the day, a game needs to be fun. I want a game where I can take my favorite character and do all of his moves and decimate my opponents. But I want to be able to call over a friend that never games and with a very simple explanation, I want him to be able to pick up a controller and be able to feel like he’s in control of his movements and his destiny as well. I don’t want people to take the literal words from this to assume what the game is going to be like. But one thing I appreciate in a fighting game, like Street Fighter, it’s got a very difficult entry barrier to play at a top level. It’s almost impossible. You can’t be a dude off the street and do it. It takes a lot of practice time and a lot of grinding. You have to be like a math magician on the spot to calculate frames and advantages and all that. When people assume control of their favorite wrestler or their latest creation, I want them to feel like it’s not difficult to do the moves they want to do. I want them to feel like they can perform the way they want to perform.”

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